vortics.blogg.se

Starsector ships faction
Starsector ships faction











starsector ships faction
  1. #Starsector ships faction upgrade#
  2. #Starsector ships faction full#
  3. #Starsector ships faction mods#

They are cheap, easy to maintain, fairly tough and most of all CHEAP. For NPC ships in your fleet I definitely recommend starting slow and picking up lower-tech stuff like Lashers.

#Starsector ships faction upgrade#

The game will definitely punish you if you upgrade to a higher class of ship with no real margin (my first time through the new version I did the same thing and ended up with a crippled ship and 63 credits to my name). Starting out, I found it easier to tool around in a decked-out frigate for a while (one of the ones over at the Tri-Tachyon station tends to work) taking out Buffalo's in pirate fleets (no shields, slow, easy pickings). Yeah, the logistics system definitely added a curve-ball in to fleet management.

#Starsector ships faction mods#

Lastly, there are tons of mods - mainly new factions and ships and suchlike, but I haven't looked into them as some of them seem to be of dubious balance. It interacts with your character's skills to unlock various ship upgrades as well. The ship building aspect is pretty good with lots of strings to pull and knobs to twiddle. It's an interesting mechanic which leads to some intense battles. Both firing and taking hits on your shield build up flux (though there are differences) two much flux and your systems overload - you can't shoot and your shields go down for a few agonising seconds, and you can only get rid of some kind of flux by dropping your shields and/or "venting", which leaves you vulnerable for a few seconds (but at least you're doing it on your terms). The ship-on-ship combat is very good though, hinging around the "flux" mechanism.

starsector ships faction

There's character skills that can boost it, but why intentionally cripple a game element? Also, my frigates keep getting between me and my target, with fatal consequences. The RTS elements are less successful, mainly because of the limited number (and quality) of commands you can give your fleet. Luckily there are various piloting aids - you can set some (or all) or your guns on autofire (which you would typically do for point defence and secondary armament), and you can lock your heading to follow the mouse pointer.

starsector ships faction

You can point you ship one way, fire in a second, point your shields in a third, and have turn-and-strafe WASDQE controls. The game's also designed for someone significantly less malcoordinated than me. On the downside, one of my games ended in an ignominious death-spiral where I lost and engagement ended up with no supplies and no money - and not even being able to sell my only ship at a space station (you can't part exchange, you have to buy then sell). It's quite a nifty mechanic - you can jump a larger fleet if they're low on CR. You can bring various support ships (like freighters, that don't come into battle) etc.

#Starsector ships faction full#

The basic game's fun, though there are stretches where it's hard to get into a fight you can win - smaller fleets run from you and bigger fleets are, well, big.Īpparently the latest version added a logistical element: you have fuel and supply costs, and it takes time for your ships to come back to full combat readiness (CR) after deployment. Over time you get better ships and a larger fleet, as well as various character skills, and you can start to challenge the larger fleets floating around the system. You pilot a single ship yourself (you can change ships mid-battle, but you have to take a shuttle a fly from one to the other) and give (limited) orders to the rest of your fleet. You start in a single small ship and as well as being able to upgrade your own, you can buy extra ships for your fleet and take them into battle. It's an indie sandbox/fleet management space thing with a few RTS elements. So, anyone else tried this out? I got directed to it from Scott Manley's youtube stream.













Starsector ships faction